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Mobile 3D Graphics API
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Mobile 3D Graphics API : ウィキペディア英語版
:''M3G redirects here, for the morphine metabolite see Morphine-3-glucuronide''The Mobile 3D Graphics API, commonly referred to as M3G, is a specification defining an API for writing Java programs that produce 3D computer graphics. It extends the capabilities of the Java ME, a version of the Java platform tailored for embedded devices such as mobile phones and PDAs. The object-oriented interface consists of 30 classes that can be used to draw complex animated three-dimensional scenes. M3G was developed under the Java Community Process as JSR 184. , the current version of M3G is 1.1, but version 2.0 is in development as JSR 297.== Goals of M3G ==M3G was designed to meet the specific needs of mobile devices, which are constricted in terms of memory, and processing power, and which often lack an FPU and graphics hardware such as a GPU. The API's architecture allows it to be implemented completely inside software or to take advantage of the hardware present on the device.
:''M3G redirects here, for the morphine metabolite see Morphine-3-glucuronide''
The Mobile 3D Graphics API, commonly referred to as M3G, is a specification defining an API for writing Java programs that produce 3D computer graphics. It extends the capabilities of the Java ME, a version of the Java platform tailored for embedded devices such as mobile phones and PDAs. The object-oriented interface consists of 30 classes that can be used to draw complex animated three-dimensional scenes. M3G was developed under the Java Community Process as JSR 184. , the current version of M3G is 1.1, but version 2.0 is in development as JSR 297.
== Goals of M3G ==

M3G was designed to meet the specific needs of mobile devices, which are constricted in terms of memory, and processing power, and which often lack an FPU and graphics hardware such as a GPU. The API's architecture allows it to be implemented completely inside software or to take advantage of the hardware present on the device.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「:''M3G redirects here, for the morphine metabolite see Morphine-3-glucuronide''The Mobile 3D Graphics API, commonly referred to as M3G, is a specification defining an API for writing Java programs that produce 3D computer graphics. It extends the capabilities of the Java ME, a version of the Java platform tailored for embedded devices such as mobile phones and PDAs. The object-oriented interface consists of 30 classes that can be used to draw complex animated three-dimensional scenes. M3G was developed under the Java Community Process as JSR 184. , the current version of M3G is 1.1, but version 2.0 is in development as JSR 297.== Goals of M3G ==M3G was designed to meet the specific needs of mobile devices, which are constricted in terms of memory, and processing power, and which often lack an FPU and graphics hardware such as a GPU. The API's architecture allows it to be implemented completely inside software or to take advantage of the hardware present on the device.」の詳細全文を読む



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